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December 19, 2022

SITREP: Breaching Preview

The first in a series of SitReps about breaching in Six Days.

September 30, 2022

Imperial War Museum Features Six Days

New exhibition challenges perceptions about how video games interpret stories of war.

July 15, 2022

SITREP: Audio Design

How Proximity VOIP, "Enclosedness," and other features make Six Days sound real.

May 20, 2022

SITREP: Insurgent Weapons

A look at some of the weapons insurgents use in Six Days.

April 1, 2022

SITREP: USMC Weapons

A preview of some of the USMC weapons in Six Days in Fallujah.

February 11, 2022

SITREP: Gear Authenticity

Here's how we're paying attention to even the smallest of details.

November 17, 2021

Announcing Global Dynamic Lighting

Innovative system demonstrated for the first time in new developer diary, "SITREP"

November 17, 2021

2022

Six Days in Fallujah to Launch in 2022 as Victura Doubles Size of Development Team

November 17, 2021

SITREP: Global Dynamic Lighting

A revolution in how lighting changes combat.

March 23, 2021

Introducing Procedural Architecture

A first-person tactical shooter that's never the same game twice

March 8, 2021

A Word About Politics

Here's how Six Days gives voice to many perspectives

February 11, 2021

Why

Why we're making Six Days in Fallujah

February 11, 2021

Announcing Six Days in Fallujah

A first-person tactical shooter that recreates true stories from the Second Battle for Fallujah

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Copyright © 2021 Victura, Inc. Six Days, Six Days in Fallujah, and Victura are trademarks of Victura, Inc.
Battle photos displayed under license from Invisible Island, LLC.