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December 19, 2022
SITREP: Breaching Preview
The first in a series of SitReps about breaching in Six Days.
September 30, 2022
Imperial War Museum Features Six Days
New exhibition challenges perceptions about how video games interpret stories of war.
July 15, 2022
SITREP: Audio Design
How Proximity VOIP, "Enclosedness," and other features make Six Days sound real.
May 20, 2022
SITREP: Insurgent Weapons
A look at some of the weapons insurgents use in Six Days.
April 1, 2022
SITREP: USMC Weapons
A preview of some of the USMC weapons in Six Days in Fallujah.
February 11, 2022
SITREP: Gear Authenticity
Here's how we're paying attention to even the smallest of details.
November 17, 2021
Announcing Global Dynamic Lighting
Innovative system demonstrated for the first time in new developer diary, "SITREP"
November 17, 2021
2022
Six Days in Fallujah to Launch in 2022 as Victura Doubles Size of Development Team
November 17, 2021
SITREP: Global Dynamic Lighting
A revolution in how lighting changes combat.
March 23, 2021
Introducing Procedural Architecture
A first-person tactical shooter that's never the same game twice
March 8, 2021
A Word About Politics
Here's how Six Days gives voice to many perspectives
February 11, 2021
Why
Why we're making Six Days in Fallujah
February 11, 2021
Announcing Six Days in Fallujah
A first-person tactical shooter that recreates true stories from the Second Battle for Fallujah